Video game research paper topics

Some aspects of game technology research are well covered elsewhere and will not be duplicated here.  For example, all research on computer graphics is ultimately relevant to video games.  Computer graphics is a huge field with its own excellent online resources,  such as SIGGRAPH and its literature .  There are excellent online resources devoted to specific aspects of computer graphics, such as Real Time Rendering and animation .  Game design is covered elsewhere ( 1 , 2 , 3 ) and mentioned here only in terms of technology.  Other than those broad exceptions, almost anything available on the web about research or technology related to video games is fair game.  Feel free to suggest additions or corrections for this page.

Teens in this sample were equally likely to report having civic gaming experiences regardless of race, age, or income. Girls, who play a narrower band of games and spend less time gaming, were less likely to have these experiences. This stands in contrast to findings about the equality of access to civic learning experiences in high schools.  Previous research has found that high school civic learning opportunities tend to be unequally distributed, with higher-income, higher-achieving, and white students experiencing more opportunities than their counterparts. 2

  1. Violence level in games is determined by the Entertainment Software Rating Board (ESRB). Here “considerable violence” refers to games rated T, M, or A/O. ↩
  2. Kahne, J., and E. Middaugh, “Democracy for Some: The Civic Opportunity Gap in High School,” Circle Working Paper 59 (Washington, DC: Center for Information and Research on Civic Learning and Engagement, 2008). ↩
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Report Materials
  • Complete Report PDF
  • Nov. 1, 2007-Feb. 5, 2008 – Teens, Gaming and Civic Engagement Dataset
Table of Contents
  • Overview
  • Acknowledgments
  • Introduction
  • Part : Who Is Playing Games?
  • Part : Basic Gaming Hardware and Games Played
  • Part : The Social Nature of Teen Video Game Play
  • Part : Parents and Games
  • Part 2: Video Games' Relationship to Civic and Political Engagement
  • Appendices
  • Methodology
Related Uncategorized Sep 16, 2008 New Pew Internet/MacArthur Report on Teens, Video Games and Civics Publications Dec 28, 2016 ‘We the People’: Five Years of Online Petitions Publications Oct 25, 2016 The Political Environment on Social Media Publications Jan 7, 2016 Parents, Teens and Digital Monitoring Topics
  • Teens and Technology
  • Teens and Youth
  • Politics Online
  • Online Gaming
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Video game research paper topics

video game research paper topics


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