Some aspects of game technology research are well covered elsewhere and will not be duplicated here. For example, all research on computer graphics is ultimately relevant to video games. Computer graphics is a huge field with its own excellent online resources, such as SIGGRAPH and its literature . There are excellent online resources devoted to specific aspects of computer graphics, such as Real Time Rendering and animation . Game design is covered elsewhere ( 1 , 2 , 3 ) and mentioned here only in terms of technology. Other than those broad exceptions, almost anything available on the web about research or technology related to video games is fair game. Feel free to suggest additions or corrections for this page.
Teens in this sample were equally likely to report having civic gaming experiences regardless of race, age, or income. Girls, who play a narrower band of games and spend less time gaming, were less likely to have these experiences. This stands in contrast to findings about the equality of access to civic learning experiences in high schools. Previous research has found that high school civic learning opportunities tend to be unequally distributed, with higher-income, higher-achieving, and white students experiencing more opportunities than their counterparts. 2